public class PlayerDropsEvent extends LivingDropsEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing
Event.HasResult, Event.Result
Constructor and Description |
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PlayerDropsEvent(EntityPlayer entity,
DamageSource source,
java.util.List<EntityItem> drops,
boolean recentlyHit)
Creates a new event containing all the items that will drop into the
world when a player dies.
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Modifier and Type | Method and Description |
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EntityPlayer |
getEntityPlayer() |
getDrops, getLootingLevel, getSource, isRecentlyHit
getEntityLiving
getEntity
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public PlayerDropsEvent(EntityPlayer entity, DamageSource source, java.util.List<EntityItem> drops, boolean recentlyHit)
entity
- The dying player.source
- The source of the damage which is killing the player.drops
- List of all drops entering the world.public EntityPlayer getEntityPlayer()