- All Known Implementing Classes:
- TimeValues.CompositionValue, TimeValues.ConstValue, TimeValues.IdentityValue, TimeValues.ParameterValue, TimeValues.SimpleExprValue, TimeValues.VariableValue
public interface ITimeValue
Time-varying value associated with the animation.
Return value should be constant with the respect to the input and reasonable context (current render frame).
Simplest example is the input time itself.
Unity calls them Parameters, Unreal calls them Variables.