public class BiomeSwamp extends Biome
Biome.BiomeProperties, Biome.FlowerEntry, Biome.SpawnListEntry, Biome.TempCategory
IForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>
Modifier and Type | Field and Description |
---|---|
protected static IBlockState |
WATER_LILY |
AIR, BEDROCK, BIG_TREE_FEATURE, DOUBLE_PLANT_GENERATOR, EXPLORATION_BIOMES_LIST, fillerBlock, flowers, GRASS_COLOR_NOISE, GRAVEL, ICE, modSpawnableLists, MUTATION_TO_BASE_ID_MAP, RED_SANDSTONE, REGISTRY, SANDSTONE, spawnableCaveCreatureList, spawnableCreatureList, spawnableMonsterList, spawnableWaterCreatureList, STONE, SWAMP_FEATURE, TEMPERATURE_NOISE, theBiomeDecorator, topBlock, TREE_FEATURE, WATER
delegate
Modifier | Constructor and Description |
---|---|
protected |
BiomeSwamp(Biome.BiomeProperties properties) |
Modifier and Type | Method and Description |
---|---|
void |
addDefaultFlowers()
Adds the default flowers, as of 1.7, it is 2 yellow, and 1 red.
|
void |
decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
WorldGenAbstractTree |
genBigTreeChance(java.util.Random rand) |
void |
genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
int |
getFoliageColorAtPos(BlockPos pos) |
int |
getGrassColorAtPos(BlockPos pos) |
BlockFlower.EnumFlowerType |
pickRandomFlower(java.util.Random rand,
BlockPos pos) |
addFlower, canRain, createBiomeDecorator, generateBiomeTerrain, getBaseHeight, getBiome, getBiome, getBiomeClass, getBiomeForId, getBiomeName, getEnableSnow, getFloatTemperature, getHeightVariation, getIdForBiome, getModdedBiomeDecorator, getModdedBiomeFoliageColor, getModdedBiomeGrassColor, getMutationForBiome, getRainfall, getRandomWorldGenForGrass, getSkyColorByTemp, getSpawnableList, getSpawningChance, getTempCategory, getTemperature, getWaterColor, getWaterColorMultiplier, ignorePlayerSpawnSuitability, isHighHumidity, isMutation, isSnowyBiome, plantFlower, registerBiome, registerBiomes
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
protected static final IBlockState WATER_LILY
protected BiomeSwamp(Biome.BiomeProperties properties)
public WorldGenAbstractTree genBigTreeChance(java.util.Random rand)
genBigTreeChance
in class Biome
public BlockFlower.EnumFlowerType pickRandomFlower(java.util.Random rand, BlockPos pos)
pickRandomFlower
in class Biome
public void genTerrainBlocks(World worldIn, java.util.Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal)
genTerrainBlocks
in class Biome
public int getGrassColorAtPos(BlockPos pos)
getGrassColorAtPos
in class Biome
public int getFoliageColorAtPos(BlockPos pos)
getFoliageColorAtPos
in class Biome
public void addDefaultFlowers()
Biome
addDefaultFlowers
in class Biome