public class NetworkSystem
extends java.lang.Object
| Modifier and Type | Field and Description | 
|---|---|
| boolean | isAlive | 
| static LazyLoadBase<io.netty.channel.epoll.EpollEventLoopGroup> | SERVER_EPOLL_EVENTLOOP | 
| static LazyLoadBase<io.netty.channel.local.LocalEventLoopGroup> | SERVER_LOCAL_EVENTLOOP | 
| static LazyLoadBase<io.netty.channel.nio.NioEventLoopGroup> | SERVER_NIO_EVENTLOOP | 
| Constructor and Description | 
|---|
| NetworkSystem(MinecraftServer server) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | addLanEndpoint(java.net.InetAddress address,
              int port) | 
| java.net.SocketAddress | addLocalEndpoint() | 
| MinecraftServer | getServer() | 
| void | networkTick() | 
| void | terminateEndpoints() | 
public static final LazyLoadBase<io.netty.channel.nio.NioEventLoopGroup> SERVER_NIO_EVENTLOOP
public static final LazyLoadBase<io.netty.channel.epoll.EpollEventLoopGroup> SERVER_EPOLL_EVENTLOOP
public static final LazyLoadBase<io.netty.channel.local.LocalEventLoopGroup> SERVER_LOCAL_EVENTLOOP
public volatile boolean isAlive
public NetworkSystem(MinecraftServer server)
public void addLanEndpoint(java.net.InetAddress address,
                           int port)
                    throws java.io.IOException
java.io.IOExceptionpublic java.net.SocketAddress addLocalEndpoint()
public void terminateEndpoints()
public void networkTick()
public MinecraftServer getServer()