public class EntityAITempt extends EntityAIBase
| Constructor and Description |
|---|
EntityAITempt(EntityCreature temptedEntityIn,
double speedIn,
boolean scaredByPlayerMovementIn,
java.util.Set<Item> temptItemIn) |
EntityAITempt(EntityCreature temptedEntityIn,
double speedIn,
Item temptItemIn,
boolean scaredByPlayerMovementIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting() |
boolean |
isRunning() |
protected boolean |
isTempting(ItemStack stack) |
void |
resetTask() |
boolean |
shouldExecute() |
void |
startExecuting() |
void |
updateTask() |
getMutexBits, isInterruptible, setMutexBitspublic EntityAITempt(EntityCreature temptedEntityIn, double speedIn, Item temptItemIn, boolean scaredByPlayerMovementIn)
public EntityAITempt(EntityCreature temptedEntityIn, double speedIn, boolean scaredByPlayerMovementIn, java.util.Set<Item> temptItemIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBaseprotected boolean isTempting(ItemStack stack)
public boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBasepublic boolean isRunning()