public class EntityAIFindEntityNearestPlayer extends EntityAIBase
| Constructor and Description | 
|---|
| EntityAIFindEntityNearestPlayer(EntityLiving entityLivingIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| boolean | continueExecuting() | 
| protected double | maxTargetRange() | 
| void | resetTask() | 
| boolean | shouldExecute() | 
| void | startExecuting() | 
getMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIFindEntityNearestPlayer(EntityLiving entityLivingIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBaseprotected double maxTargetRange()