public class RenderEnderCrystal extends Render<EntityEnderCrystal>
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderEnderCrystal(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(EntityEnderCrystal entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityEnderCrystal entity) |
boolean |
shouldRender(EntityEnderCrystal livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines
public RenderEnderCrystal(RenderManager renderManagerIn)
public void doRender(EntityEnderCrystal entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class Render<EntityEnderCrystal>
protected ResourceLocation getEntityTexture(EntityEnderCrystal entity)
getEntityTexture
in class Render<EntityEnderCrystal>
public boolean shouldRender(EntityEnderCrystal livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender
in class Render<EntityEnderCrystal>