public class LayerBipedArmor extends LayerArmorBase<ModelBiped>
ENCHANTED_ITEM_GLINT_RES, modelArmor, modelLeggings| Constructor and Description | 
|---|
| LayerBipedArmor(RenderLivingBase<?> rendererIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected ModelBiped | getArmorModelHook(EntityLivingBase entity,
                 ItemStack itemStack,
                 EntityEquipmentSlot slot,
                 ModelBiped model)Hook to allow item-sensitive armor model. for LayerBipedArmor. | 
| protected void | initArmor() | 
| protected void | setModelSlotVisible(ModelBiped p_188359_1_,
                   EntityEquipmentSlot slotIn) | 
| protected void | setModelVisible(ModelBiped model) | 
doRenderLayer, getArmorResource, getModelFromSlot, renderEnchantedGlint, shouldCombineTexturespublic LayerBipedArmor(RenderLivingBase<?> rendererIn)
protected void initArmor()
initArmor in class LayerArmorBase<ModelBiped>protected void setModelSlotVisible(ModelBiped p_188359_1_, EntityEquipmentSlot slotIn)
setModelSlotVisible in class LayerArmorBase<ModelBiped>protected void setModelVisible(ModelBiped model)
protected ModelBiped getArmorModelHook(EntityLivingBase entity, ItemStack itemStack, EntityEquipmentSlot slot, ModelBiped model)
LayerArmorBasegetArmorModelHook in class LayerArmorBase<ModelBiped>