public class RenderTNTPrimed extends Render<EntityTNTPrimed>
renderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderTNTPrimed(RenderManager renderManagerIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | doRender(EntityTNTPrimed entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks) | 
| protected ResourceLocation | getEntityTexture(EntityTNTPrimed entity) | 
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines, shouldRenderpublic RenderTNTPrimed(RenderManager renderManagerIn)
public void doRender(EntityTNTPrimed entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class Render<EntityTNTPrimed>protected ResourceLocation getEntityTexture(EntityTNTPrimed entity)
getEntityTexture in class Render<EntityTNTPrimed>