public class RenderShulker extends RenderLiving<EntityShulker>
Modifier and Type | Field and Description |
---|---|
static ResourceLocation[] |
SHULKER_ENDERGOLEM_TEXTURE |
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderShulker(RenderManager p_i47194_1_) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyRotations(EntityShulker entityLiving,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
void |
doRender(EntityShulker entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityShulker entity) |
ModelShulker |
getMainModel() |
protected void |
preRenderCallback(EntityShulker entitylivingbaseIn,
float partialTickTime) |
boolean |
shouldRender(EntityShulker livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
canRenderName, renderLeash, setLightmap
addLayer, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public static final ResourceLocation[] SHULKER_ENDERGOLEM_TEXTURE
public RenderShulker(RenderManager p_i47194_1_)
public ModelShulker getMainModel()
getMainModel
in class RenderLivingBase<EntityShulker>
public void doRender(EntityShulker entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityShulker>
public boolean shouldRender(EntityShulker livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender
in class RenderLiving<EntityShulker>
protected ResourceLocation getEntityTexture(EntityShulker entity)
getEntityTexture
in class Render<EntityShulker>
protected void applyRotations(EntityShulker entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
applyRotations
in class RenderLivingBase<EntityShulker>
protected void preRenderCallback(EntityShulker entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityShulker>