public class RenderPlayer extends RenderLivingBase<AbstractClientPlayer>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderPlayer(RenderManager renderManager) | 
| RenderPlayer(RenderManager renderManager,
            boolean useSmallArms) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected void | applyRotations(AbstractClientPlayer entityLiving,
              float p_77043_2_,
              float p_77043_3_,
              float partialTicks) | 
| void | doRender(AbstractClientPlayer entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks) | 
| protected ResourceLocation | getEntityTexture(AbstractClientPlayer entity) | 
| ModelPlayer | getMainModel() | 
| protected void | preRenderCallback(AbstractClientPlayer entitylivingbaseIn,
                 float partialTickTime) | 
| protected void | renderEntityName(AbstractClientPlayer entityIn,
                double x,
                double y,
                double z,
                java.lang.String name,
                double distanceSq) | 
| void | renderLeftArm(AbstractClientPlayer clientPlayer) | 
| protected void | renderLivingAt(AbstractClientPlayer entityLivingBaseIn,
              double x,
              double y,
              double z) | 
| void | renderRightArm(AbstractClientPlayer clientPlayer) | 
| void | transformHeldFull3DItemLayer() | 
addLayer, canRenderName, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines, shouldRenderpublic RenderPlayer(RenderManager renderManager)
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
public ModelPlayer getMainModel()
getMainModel in class RenderLivingBase<AbstractClientPlayer>public void doRender(AbstractClientPlayer entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLivingBase<AbstractClientPlayer>protected ResourceLocation getEntityTexture(AbstractClientPlayer entity)
getEntityTexture in class Render<AbstractClientPlayer>public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RenderLivingBase<AbstractClientPlayer>protected void preRenderCallback(AbstractClientPlayer entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<AbstractClientPlayer>protected void renderEntityName(AbstractClientPlayer entityIn, double x, double y, double z, java.lang.String name, double distanceSq)
renderEntityName in class Render<AbstractClientPlayer>public void renderRightArm(AbstractClientPlayer clientPlayer)
public void renderLeftArm(AbstractClientPlayer clientPlayer)
protected void renderLivingAt(AbstractClientPlayer entityLivingBaseIn, double x, double y, double z)
renderLivingAt in class RenderLivingBase<AbstractClientPlayer>protected void applyRotations(AbstractClientPlayer entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
applyRotations in class RenderLivingBase<AbstractClientPlayer>