public class RenderFireball extends Render<EntityFireball>
renderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderFireball(RenderManager renderManagerIn,
              float scaleIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | doRender(EntityFireball entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks) | 
| protected ResourceLocation | getEntityTexture(EntityFireball entity) | 
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines, shouldRenderpublic RenderFireball(RenderManager renderManagerIn, float scaleIn)
public void doRender(EntityFireball entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class Render<EntityFireball>protected ResourceLocation getEntityTexture(EntityFireball entity)
getEntityTexture in class Render<EntityFireball>