public class RenderEnderman extends RenderLiving<EntityEnderman>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderEnderman(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(EntityEnderman entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityEnderman entity) |
ModelEnderman |
getMainModel() |
canRenderName, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderEnderman(RenderManager renderManagerIn)
public ModelEnderman getMainModel()
getMainModel
in class RenderLivingBase<EntityEnderman>
public void doRender(EntityEnderman entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityEnderman>
protected ResourceLocation getEntityTexture(EntityEnderman entity)
getEntityTexture
in class Render<EntityEnderman>