public class RenderBoat extends Render<EntityBoat>
| Modifier and Type | Field and Description | 
|---|---|
| protected ModelBase | modelBoat | 
renderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderBoat(RenderManager renderManagerIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | doRender(EntityBoat entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks) | 
| protected ResourceLocation | getEntityTexture(EntityBoat entity) | 
| boolean | isMultipass() | 
| void | renderMultipass(EntityBoat p_188300_1_,
               double p_188300_2_,
               double p_188300_4_,
               double p_188300_6_,
               float p_188300_8_,
               float p_188300_9_) | 
| void | setupRotation(EntityBoat p_188311_1_,
             float p_188311_2_,
             float p_188311_3_) | 
| void | setupTranslation(double p_188309_1_,
                double p_188309_3_,
                double p_188309_5_) | 
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, renderEntityName, renderLivingLabel, renderName, renderOffsetAABB, setRenderOutlines, shouldRenderprotected ModelBase modelBoat
public RenderBoat(RenderManager renderManagerIn)
public void doRender(EntityBoat entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class Render<EntityBoat>public void setupRotation(EntityBoat p_188311_1_, float p_188311_2_, float p_188311_3_)
public void setupTranslation(double p_188309_1_,
                             double p_188309_3_,
                             double p_188309_5_)
protected ResourceLocation getEntityTexture(EntityBoat entity)
getEntityTexture in class Render<EntityBoat>public boolean isMultipass()
isMultipass in class Render<EntityBoat>public void renderMultipass(EntityBoat p_188300_1_, double p_188300_2_, double p_188300_4_, double p_188300_6_, float p_188300_8_, float p_188300_9_)
renderMultipass in class Render<EntityBoat>