public class RenderArmorStand extends RenderLivingBase<EntityArmorStand>
| Modifier and Type | Field and Description | 
|---|---|
| static ResourceLocation | TEXTURE_ARMOR_STAND | 
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderArmorStand(RenderManager manager) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected void | applyRotations(EntityArmorStand entityLiving,
              float p_77043_2_,
              float p_77043_3_,
              float partialTicks) | 
| protected boolean | canRenderName(EntityArmorStand entity) | 
| void | doRender(EntityArmorStand entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks) | 
| protected ResourceLocation | getEntityTexture(EntityArmorStand entity) | 
| ModelArmorStand | getMainModel() | 
addLayer, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines, shouldRenderpublic static final ResourceLocation TEXTURE_ARMOR_STAND
public RenderArmorStand(RenderManager manager)
protected ResourceLocation getEntityTexture(EntityArmorStand entity)
getEntityTexture in class Render<EntityArmorStand>public ModelArmorStand getMainModel()
getMainModel in class RenderLivingBase<EntityArmorStand>protected void applyRotations(EntityArmorStand entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
applyRotations in class RenderLivingBase<EntityArmorStand>protected boolean canRenderName(EntityArmorStand entity)
canRenderName in class RenderLivingBase<EntityArmorStand>public void doRender(EntityArmorStand entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLivingBase<EntityArmorStand>