public class RenderAbstractHorse extends RenderLiving<AbstractHorse>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderAbstractHorse(RenderManager p_i47212_1_) |
RenderAbstractHorse(RenderManager p_i47213_1_,
float p_i47213_2_) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(AbstractHorse entity) |
protected void |
preRenderCallback(AbstractHorse entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderAbstractHorse(RenderManager p_i47212_1_)
public RenderAbstractHorse(RenderManager p_i47213_1_, float p_i47213_2_)
protected void preRenderCallback(AbstractHorse entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<AbstractHorse>
protected ResourceLocation getEntityTexture(AbstractHorse entity)
getEntityTexture
in class Render<AbstractHorse>