All Methods Static Methods Instance Methods Concrete Methods
Modifier and Type |
Method and Description |
void |
attackEntity(EntityPlayer playerIn,
Entity targetEntity) |
boolean |
clickBlock(BlockPos loc,
EnumFacing face) |
static void |
clickBlockCreative(Minecraft mcIn,
PlayerControllerMP playerController,
BlockPos pos,
EnumFacing facing) |
EntityPlayerSP |
createClientPlayer(World worldIn,
StatisticsManager statWriter) |
boolean |
extendedReach() |
void |
flipPlayer(EntityPlayer playerIn) |
boolean |
gameIsSurvivalOrAdventure() |
float |
getBlockReachDistance() |
GameType |
getCurrentGameType() |
boolean |
getIsHittingBlock() |
EnumActionResult |
interactWithEntity(EntityPlayer player,
Entity target,
EnumHand heldItem) |
EnumActionResult |
interactWithEntity(EntityPlayer player,
Entity target,
RayTraceResult raytrace,
EnumHand heldItem) |
boolean |
isInCreativeMode() |
boolean |
isNotCreative() |
boolean |
isRidingHorse() |
boolean |
isSpectator() |
boolean |
isSpectatorMode() |
boolean |
onPlayerDamageBlock(BlockPos posBlock,
EnumFacing directionFacing) |
boolean |
onPlayerDestroyBlock(BlockPos pos) |
void |
onStoppedUsingItem(EntityPlayer playerIn) |
void |
pickItem(int index) |
EnumActionResult |
processRightClick(EntityPlayer player,
World worldIn,
EnumHand stack) |
EnumActionResult |
processRightClickBlock(EntityPlayerSP player,
WorldClient worldIn,
BlockPos stack,
EnumFacing pos,
Vec3d facing,
EnumHand vec) |
void |
resetBlockRemoving() |
void |
sendEnchantPacket(int windowID,
int button) |
void |
sendPacketDropItem(ItemStack itemStackIn) |
void |
sendSlotPacket(ItemStack itemStackIn,
int slotId) |
void |
setGameType(GameType type) |
void |
setPlayerCapabilities(EntityPlayer player) |
boolean |
shouldDrawHUD() |
void |
updateController() |
ItemStack |
windowClick(int windowId,
int slotId,
int mouseButton,
ClickType type,
EntityPlayer player) |