public class ModelZombieVillager extends ModelBiped
ModelBiped.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPoseboxList, isChild, isRiding, swingProgress, textureHeight, textureWidth| Constructor and Description | 
|---|
| ModelZombieVillager() | 
| ModelZombieVillager(float p_i1165_1_,
                   float p_i1165_2_,
                   boolean p_i1165_3_) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | setRotationAngles(float limbSwing,
                 float limbSwingAmount,
                 float ageInTicks,
                 float netHeadYaw,
                 float headPitch,
                 float scaleFactor,
                 Entity entityIn) | 
getArmForSide, getMainHand, postRenderArm, render, setInvisible, setModelAttributescopyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffsetpublic ModelZombieVillager()
public ModelZombieVillager(float p_i1165_1_,
                           float p_i1165_2_,
                           boolean p_i1165_3_)
public void setRotationAngles(float limbSwing,
                              float limbSwingAmount,
                              float ageInTicks,
                              float netHeadYaw,
                              float headPitch,
                              float scaleFactor,
                              Entity entityIn)
setRotationAngles in class ModelBiped