public class ModelSkeleton extends ModelBiped
ModelBiped.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
---|
ModelSkeleton() |
ModelSkeleton(float modelSize,
boolean p_i46303_2_) |
Modifier and Type | Method and Description |
---|---|
void |
postRenderArm(float scale,
EnumHandSide side) |
void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTickTime) |
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
getArmForSide, getMainHand, render, setInvisible, setModelAttributes
copyModelAngles, getRandomModelBox, getTextureOffset, setTextureOffset
public ModelSkeleton()
public ModelSkeleton(float modelSize, boolean p_i46303_2_)
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTickTime)
setLivingAnimations
in class ModelBase
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
setRotationAngles
in class ModelBiped
public void postRenderArm(float scale, EnumHandSide side)
postRenderArm
in class ModelBiped