public class GuiCrafting extends GuiContainer
dragSplitting, dragSplittingSlots, guiLeft, guiTop, INVENTORY_BACKGROUND, inventorySlots, xSize, ySize
allowUserInput, buttonList, fontRendererObj, height, itemRender, keyHandled, labelList, mc, mouseHandled, width
ICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel
Constructor and Description |
---|
GuiCrafting(InventoryPlayer playerInv,
World worldIn) |
GuiCrafting(InventoryPlayer playerInv,
World worldIn,
BlockPos blockPosition) |
Modifier and Type | Method and Description |
---|---|
protected void |
drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY) |
protected void |
drawGuiContainerForegroundLayer(int mouseX,
int mouseY) |
checkHotbarKeys, doesGuiPauseGame, drawScreen, getGuiLeft, getGuiTop, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, initGui, isPointInRegion, keyTyped, mouseClicked, mouseClickMove, mouseReleased, onGuiClosed, updateScreen
actionPerformed, addButton, confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setGuiSize, setText, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLine
public GuiCrafting(InventoryPlayer playerInv, World worldIn)
public GuiCrafting(InventoryPlayer playerInv, World worldIn, BlockPos blockPosition)
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
drawGuiContainerForegroundLayer
in class GuiContainer
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
drawGuiContainerBackgroundLayer
in class GuiContainer