public class GuiBeacon extends GuiContainer
dragSplitting, dragSplittingSlots, guiLeft, guiTop, INVENTORY_BACKGROUND, inventorySlots, xSize, ySize
allowUserInput, buttonList, fontRendererObj, height, itemRender, keyHandled, labelList, mc, mouseHandled, width
ICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel
Constructor and Description |
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GuiBeacon(InventoryPlayer playerInventory,
IInventory tileBeaconIn) |
Modifier and Type | Method and Description |
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protected void |
actionPerformed(GuiButton button) |
protected void |
drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY) |
protected void |
drawGuiContainerForegroundLayer(int mouseX,
int mouseY) |
void |
initGui() |
void |
updateScreen() |
checkHotbarKeys, doesGuiPauseGame, drawScreen, getGuiLeft, getGuiTop, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, isPointInRegion, keyTyped, mouseClicked, mouseClickMove, mouseReleased, onGuiClosed
addButton, confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setGuiSize, setText, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLine
public GuiBeacon(InventoryPlayer playerInventory, IInventory tileBeaconIn)
public void initGui()
initGui
in class GuiContainer
public void updateScreen()
updateScreen
in class GuiContainer
protected void actionPerformed(GuiButton button) throws java.io.IOException
actionPerformed
in class GuiScreen
java.io.IOException
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
drawGuiContainerForegroundLayer
in class GuiContainer
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
drawGuiContainerBackgroundLayer
in class GuiContainer