public class BlockFlowerPot extends BlockContainer
Modifier and Type | Class and Description |
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static class |
BlockFlowerPot.EnumFlowerType |
Block.EnumOffsetType
IForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>
Modifier and Type | Field and Description |
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static PropertyEnum<BlockFlowerPot.EnumFlowerType> |
CONTENTS |
protected static AxisAlignedBB |
FLOWER_POT_AABB |
static PropertyInteger |
LEGACY_DATA |
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightness
delegate
Constructor and Description |
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BlockFlowerPot() |
eventReceived, hasInvalidNeighbor, isInvalidNeighbor
addCollisionBoxToList, addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, beginLeavesDecay, canBeConnectedTo, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canEntitySpawn, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInLayer, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, causesSuffocation, collisionRayTrace, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, fillWithRain, getAiPathNodeType, getAmbientOcclusionLightValue, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockState, getCollisionBoundingBox, getComparatorInputOverride, getCreativeTabToDisplayOn, getDefaultState, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getMapColor, getMaterial, getMobilityFlag, getOffset, getOffsetType, getPackedLightmapCoords, getPickBlock, getPlayerRelativeBlockHardness, getSelectedBoundingBox, getSilkTouchDrop, getSoundType, getSoundType, getStateById, getStateForPlacement, getStateForPlacement, getStateFromMeta, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, getWeakPower, hasComparatorInputOverride, hasCustomBreakingProgress, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isFullyOpaque, isLadder, isLeaves, isNormalCube, isNormalCube, isPassable, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isWood, modifyAcceleration, observedNeighborChange, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalk, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, randomTick, rayTrace, recolorBlock, registerBlocks, requiresUpdates, rotateBlock, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, shouldSideBeRendered, spawnAsEntity, tickRate, toString, updateTick, withMirror, withRotation
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
public static final PropertyInteger LEGACY_DATA
public static final PropertyEnum<BlockFlowerPot.EnumFlowerType> CONTENTS
protected static final AxisAlignedBB FLOWER_POT_AABB
public java.lang.String getLocalizedName()
getLocalizedName
in class Block
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
getBoundingBox
in class Block
public boolean isOpaqueCube(IBlockState state)
isOpaqueCube
in class Block
public EnumBlockRenderType getRenderType(IBlockState state)
getRenderType
in class BlockContainer
public boolean isFullCube(IBlockState state)
isFullCube
in class Block
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
onBlockActivated
in class Block
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
canPlaceBlockAt
in class Block
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
neighborChanged
in class Block
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
breakBlock
in class BlockContainer
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
onBlockHarvested
in class Block
public Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped
in class Block
public TileEntity createNewTileEntity(World worldIn, int meta)
protected BlockStateContainer createBlockState()
createBlockState
in class Block
public int getMetaFromState(IBlockState state)
getMetaFromState
in class Block
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
getActualState
in class Block
public BlockRenderLayer getBlockLayer()
getBlockLayer
in class Block
public java.util.List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
Block
public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest)
Block
removedByPlayer
in class Block
state
- The current state.world
- The current worldpos
- Block position in worldplayer
- The player damaging the block, may be nullwillHarvest
- True if Block.harvestBlock will be called after this, if the return in true.
Can be useful to delay the destruction of tile entities till after harvestBlockpublic void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack tool)
harvestBlock
in class BlockContainer