public class FMLServerAboutToStartEvent extends FMLStateEvent
FMLPostInitializationEvent on the dedicated
 server, and after the player has hit "Play Selected World" in the client. Called before FMLServerStartingEvent.
 You can obtain a reference to the server with this event.for how to subscribe to this event| Constructor and Description | 
|---|
FMLServerAboutToStartEvent(java.lang.Object... data)  | 
| Modifier and Type | Method and Description | 
|---|---|
LoaderState.ModState | 
getModState()
The current state of the mod 
 | 
MinecraftServer | 
getServer()  | 
getSideapplyModContainer, description, getEventTypepublic FMLServerAboutToStartEvent(java.lang.Object... data)
public LoaderState.ModState getModState()
FMLStateEventgetModState in class FMLStateEventpublic MinecraftServer getServer()