public class TextureStitchEvent extends Event
| Modifier and Type | Class and Description | 
|---|---|
static class  | 
TextureStitchEvent.Post
This event is fired once the texture map has loaded all textures and 
 stitched them together. 
 | 
static class  | 
TextureStitchEvent.Pre
Fired when the TextureMap is told to refresh it's stitched texture. 
 | 
Event.HasResult, Event.Result| Constructor and Description | 
|---|
TextureStitchEvent(TextureMap map)  | 
| Modifier and Type | Method and Description | 
|---|---|
TextureMap | 
getMap()  | 
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic TextureStitchEvent(TextureMap map)
public TextureMap getMap()