public interface IChunkGenerator
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
generateStructures(Chunk chunkIn,
                  int x,
                  int z)  | 
java.util.List<Biome.SpawnListEntry> | 
getPossibleCreatures(EnumCreatureType creatureType,
                    BlockPos pos)  | 
BlockPos | 
getStrongholdGen(World worldIn,
                java.lang.String structureName,
                BlockPos position)  | 
void | 
populate(int x,
        int z)  | 
Chunk | 
provideChunk(int x,
            int z)  | 
void | 
recreateStructures(Chunk chunkIn,
                  int x,
                  int z)  | 
Chunk provideChunk(int x, int z)
void populate(int x,
              int z)
boolean generateStructures(Chunk chunkIn, int x, int z)
java.util.List<Biome.SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos)
@Nullable BlockPos getStrongholdGen(World worldIn, java.lang.String structureName, BlockPos position)
void recreateStructures(Chunk chunkIn, int x, int z)