public class EntityAIFindEntityNearestPlayer extends EntityAIBase
| Constructor and Description | 
|---|
EntityAIFindEntityNearestPlayer(EntityLiving entityLivingIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
continueExecuting()  | 
protected double | 
maxTargetRange()  | 
void | 
resetTask()  | 
boolean | 
shouldExecute()  | 
void | 
startExecuting()  | 
getMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIFindEntityNearestPlayer(EntityLiving entityLivingIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBaseprotected double maxTargetRange()