public class EntityAIAttackRanged extends EntityAIBase
| Constructor and Description | 
|---|
EntityAIAttackRanged(IRangedAttackMob attacker,
                    double movespeed,
                    int maxAttackTime,
                    float maxAttackDistanceIn)  | 
EntityAIAttackRanged(IRangedAttackMob attacker,
                    double movespeed,
                    int p_i1650_4_,
                    int maxAttackTime,
                    float maxAttackDistanceIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
continueExecuting()  | 
void | 
resetTask()  | 
boolean | 
shouldExecute()  | 
void | 
updateTask()  | 
getMutexBits, isInterruptible, setMutexBits, startExecutingpublic EntityAIAttackRanged(IRangedAttackMob attacker, double movespeed, int maxAttackTime, float maxAttackDistanceIn)
public EntityAIAttackRanged(IRangedAttackMob attacker, double movespeed, int p_i1650_4_, int maxAttackTime, float maxAttackDistanceIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase