public class RenderEnderCrystal extends Render<EntityEnderCrystal>
renderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderEnderCrystal(RenderManager renderManagerIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
doRender(EntityEnderCrystal entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks)  | 
protected ResourceLocation | 
getEntityTexture(EntityEnderCrystal entity)  | 
boolean | 
shouldRender(EntityEnderCrystal livingEntity,
            ICamera camera,
            double camX,
            double camY,
            double camZ)  | 
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlinespublic RenderEnderCrystal(RenderManager renderManagerIn)
public void doRender(EntityEnderCrystal entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class Render<EntityEnderCrystal>protected ResourceLocation getEntityTexture(EntityEnderCrystal entity)
getEntityTexture in class Render<EntityEnderCrystal>public boolean shouldRender(EntityEnderCrystal livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender in class Render<EntityEnderCrystal>