public class RenderSkeleton extends RenderBiped<EntitySkeleton>
modelBipedMain, scalebrightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderSkeleton(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(EntitySkeleton entity) |
protected void |
preRenderCallback(EntitySkeleton entitylivingbaseIn,
float partialTickTime) |
void |
transformHeldFull3DItemLayer() |
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderSkeleton(RenderManager renderManagerIn)
protected void preRenderCallback(EntitySkeleton entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntitySkeleton>public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RenderBiped<EntitySkeleton>protected ResourceLocation getEntityTexture(EntitySkeleton entity)
getEntityTexture in class RenderBiped<EntitySkeleton>