public class RenderHorse extends RenderLiving<EntityHorse>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderHorse(RenderManager rendermanagerIn,
ModelHorse model,
float shadowSizeIn) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(EntityHorse entity) |
protected void |
preRenderCallback(EntityHorse entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderHorse(RenderManager rendermanagerIn, ModelHorse model, float shadowSizeIn)
protected void preRenderCallback(EntityHorse entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityHorse>protected ResourceLocation getEntityTexture(EntityHorse entity)
getEntityTexture in class Render<EntityHorse>