public class RenderHorse extends RenderLiving<EntityHorse>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderHorse(RenderManager rendermanagerIn,
           ModelHorse model,
           float shadowSizeIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
protected ResourceLocation | 
getEntityTexture(EntityHorse entity)  | 
protected void | 
preRenderCallback(EntityHorse entitylivingbaseIn,
                 float partialTickTime)  | 
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderHorse(RenderManager rendermanagerIn, ModelHorse model, float shadowSizeIn)
protected void preRenderCallback(EntityHorse entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityHorse>protected ResourceLocation getEntityTexture(EntityHorse entity)
getEntityTexture in class Render<EntityHorse>