public class RenderGiantZombie extends RenderLiving<EntityGiantZombie>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderGiantZombie(RenderManager renderManagerIn,
                 ModelBase modelBaseIn,
                 float shadowSizeIn,
                 float scaleIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
protected ResourceLocation | 
getEntityTexture(EntityGiantZombie entity)  | 
protected void | 
preRenderCallback(EntityGiantZombie entitylivingbaseIn,
                 float partialTickTime)  | 
void | 
transformHeldFull3DItemLayer()  | 
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn)
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RenderLivingBase<EntityGiantZombie>protected void preRenderCallback(EntityGiantZombie entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityGiantZombie>protected ResourceLocation getEntityTexture(EntityGiantZombie entity)
getEntityTexture in class Render<EntityGiantZombie>